> For the complete documentation index, see [llms.txt](https://lng.gitbook.io/lng-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lng.gitbook.io/lng-docs/companion-mod/basics/profiles-lngcompanion-skins-json.md).

# profiles\LNGCompanion\Skins.json

***

#### 🎨 `Skins.json` Overview

The `Skins.json` file is the visual engine for the Companion's Reskinner System. It tells the drone which items belong to the same "family," allowing players to swap between different camos, colors, or variants of a specific weapon or piece of gear.

***

#### ⚙️ How the Structure Works

The file is built on a simple array of groups. You can add infinite groups to support any clothing or weapon mod on the workshop.

| **Property**   | **Type** | **Description**                                                                                                                                                                 |
| -------------- | -------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `SkinFamilies` | `Array`  | The master list containing all the individual skin groups.                                                                                                                      |
| `GroupName`    | `String` | The identifier for the item family (e.g., `"Mosin_Variants"`). This helps keep your config organized.                                                                           |
| `Skins`        | `Array`  | CRITICAL: The exact in-game classnames of the items. When a player puts *any* item from this list into the reskinner, it will cycle through the other items in this exact list. |

**💡 Quick Guide: Adding Custom Modded Gear**

If you want to allow players to reskin a custom modded helmet (e.g., a "Red Spetsnaz Helmet" into a "Blue Spetsnaz Helmet"), you simply add a new block to the `SkinFamilies` array like this:

JSON

```
{
  "GroupName": "My_Custom_Helmet",
  "Skins": [
    "Custom_Helmet_Red",
    "Custom_Helmet_Blue",
    "Custom_Helmet_Black"
  ]
}
```

***


---

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