> For the complete documentation index, see [llms.txt](https://lng.gitbook.io/lng-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lng.gitbook.io/lng-docs/omega-spawner/readme.md).

# Welcome to Omega Spawner

If you are looking for a traditional, static "dummy trigger" mod that just spawns zombies when a player walks close, you are in the wrong place. Omega Spawner is built from the ground up to be a Dynamic AI Director for your DayZ server.

By combining RPG-style player tracking, dynamic difficulty scaling, and a ruthlessly efficient garbage collector, Omega allows you to build evolving PvE zones that challenge veterans without completely steamrolling new players—all while maintaining a 0.01ms server impact

### Jump right in

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><h4><i class="fa-bolt">:bolt:</i></h4></td><td><strong>The Main Configuration</strong></td><td>The complete, variable-by-variable breakdown of the <code>Omega_SpawnerConfig.json</code> file. Learn how to set up triggers, configure the AI Director, and manage your loot pools.</td><td></td><td></td><td><a href="/lng-docs/omega-spawner/getting-started/profiles-omegaspawner-omega_spawnerconfig-json.md">profiles\OmegaSpawner\Omega_SpawnerConfig.json</a></td></tr><tr><td><h4><i class="fa-leaf">:leaf:</i></h4></td><td><strong>F.A.Q</strong></td><td>Got an issue? Check here for answers to common questions about wave delays, elite scaling, and trigger overlapping.</td><td></td><td></td><td><a href="/lng-docs/omega-spawner/getting-started/f.a.q.md">F.A.Q</a></td></tr></tbody></table>
