> For the complete documentation index, see [llms.txt](https://lng.gitbook.io/lng-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lng.gitbook.io/lng-docs/simple-name-tags/getting-started/profilesold-lngstudio-simplenametags-creaturestags-json.md).

# profilesOLD\LNGStudio\SimpleNameTags\CreaturesTags.json

***

#### 🧟 `CreaturesTags.json` Overview

The `CreaturesTags.json` file handles the dynamic name tags for AI entities on your server. This allows you to give custom names, level indicators, and specific colors to boss zombies, mutant animals, or standard infected.

This is incredibly useful for PvE servers running custom monsters (like `MPG` bears or `Dinozavrmeru` bosses) so players know exactly what threat level they are facing.

***

#### 🖥️ Global Creature Settings

These settings dictate the master controls and UI sizing specifically for AI tags, allowing you to scale them independently from player tags.

| **Property**    | **Type** | **Description**                                                                |
| --------------- | -------- | ------------------------------------------------------------------------------ |
| `ConfigVersion` | `Int`    | Do not change. Used internally for file updates.                               |
| `Enabled`       | `Int`    | `1` = Creature tags are active. `0` = Completely disables AI tags.             |
| `MaxDistance`   | `Float`  | Maximum distance (in meters) that creature tags will render.                   |
| `TagScale`      | `Float`  | Size multiplier for the creature's Name tag (e.g., `1.0`).                     |
| `LevelScale`    | `Float`  | Size multiplier for the creature's Level tag.                                  |
| `LayoutMode`    | `Int`    | `0` = Stacked Mode (Level above Name). `1` = Inline Mode (Level next to Name). |

***

#### 🦖 The `CreatureDefinitions` Array

This array contains the specific configuration for every AI you want to tag. You can add as many creatures as you need.

| **Property** | **Type** | **Description**                                                                                                                                                          |
| ------------ | -------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `ClassName`  | `String` | The exact classname of the creature (e.g., `"Horror2_exterminator"`).                                                                                                    |
| `LevelText`  | `String` | The rank/level text displayed (e.g., `"Lv.3"` or `"BOSS"`).                                                                                                              |
| `LevelColor` | `Int`    | The ARGB integer color for the Level text.                                                                                                                               |
| `TagText`    | `String` | <p>The custom name for the creature.</p><p><br></p><p>💡 <em>Tip: Leave this blank <code>""</code> to automatically use the game's Vanilla name (e.g., "Wolf").</em></p> |
| `TagColor`   | `Int`    | The ARGB integer color for the creature's name.                                                                                                                          |

***

#### 💻 Example Configuration

Below is a condensed snippet showing how to set up tags for a few different creature tiers. *(Note: The default config includes setups for dozens of custom monsters).*

JSON

```
{
    "ConfigVersion": 4,
    "Enabled": 1,
    "MaxDistance": 50.0,
    "TagScale": 1.0,
    "LevelScale": 1.0,
    "LayoutMode": 0,
    "CreatureDefinitions": [
        {
            "ClassName": "Horror2_exterminator",
            "LevelText": "Lv.3",
            "LevelColor": -16711936,
            "TagText": "Horror2 Exterminator",
            "TagColor": -16711936
        },
        {
            "ClassName": "MPG_Bear_2_3",
            "LevelText": "Lv.5",
            "LevelColor": -8323328,
            "TagText": "MPG Bear",
            "TagColor": -8323328
        },
        {
            "ClassName": "Quinn_boss",
            "LevelText": "Lv.18",
            "LevelColor": -65536,
            "TagText": "Quinn Boss",
            "TagColor": -65536
        }
    ]
}
```

***


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